![]() It's also incredibly bold of you to assume that making a physics engine on a PC is the same as making a physics engine on a console, especially the nintendo switch. Nobody outside of a niche of the sonic fandom wants to play shit like this. If SEGA goes this route, we can likely expect BOW or a fuckup. However, I do understand why deves may not want to do this. I'm not saying I'm letting SEGA off the hook there are SOOOO many cheap ways to make a good sonic game (good level design with great pacing, a pretty long and interesting story with a good amount of cutscenes, creating in game reasons to go back to levels etc). 2) Did not have the stress of actual sales and accessibility to a larger community beyond sonic fans (or even just fan game playing sonic fans) 3) Had less of a standard applied to it, so glitches, errors, or just unfinished stuff was more excusable. GT was able to do it because 1) It's super short. The time it takes to craft an extremely open world with beautiful nuance and little details when players go slow take s massive amount of time. More importantly, the characters don't zoom through the world. Monolith makes Xenoblade games.Every once in a bit. Legend of Zelda BOW required Nintendo to get help from (our lord and saviors) Monolith to help them out. This would be harder for SEGA to consistently do, considering how fast our boy is. ![]()
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